22 June 2008
BGHUD Plugin iB 3.1 Fixed...
June 26 2008 11:33 PM Filed in: BGHUDAppKit
I’m half ashamed to admit this, but the iB 3.1 fix was a simple change from variable to string. I feel like an idiot, lol. I apologize to those that had the error and thank those that emailed me details of thier experience. For each class I allow iB to have in the plugin I have to give it an integrator class. Inside of that there is a method that asks the class for the keys to it’s KVC compliant properties. The original version should have boinked in iB 3.0 but it didn’t, so I was unaware of my error.
Update your copies from the repo, all is fixed.
Update your copies from the repo, all is fixed.
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BGHUDAppKit released...
June 25 2008 04:52 PM Filed in: BGHUDAppKit
Ok, although technically it’s already been released, it’s been released again :) Go to the repo and download the new framework. You no longer have to set the subclasses up, just drag and drop from the BGHUDAppKit Interface Builder Pallette and your good to go.
This is my first IB pallette so please email me if you find any weird things happening. I’ve tested it myself extensively for 2 days while I worked on it, but tired eyes can miss things.
This is my first IB pallette so please email me if you find any weird things happening. I’ve tested it myself extensively for 2 days while I worked on it, but tired eyes can miss things.
Teaser Time...
June 25 2008 02:02 AM Filed in: BGHUDAppKit
Ok folks. I have been working non-stop since yesterday (well I had to goto work today though). Anyways I had to make some modifications to the drawing code, optimizations so the controls align properly and display properly. But it works like a charm so I threw together a teaser vid for yall. Be warned I’m kinda loopy, haven’t had much sleep and it’s 2am here right now. I focused on the HUD Buttons first since they are by far the largest bit of work in this framework. Watch the teaser...
Big changes...
June 23 2008 03:58 PM Filed in: BGHUDAppKit
There are some big changes in plan for the next major upgrade. I've successfully got an IBPlugin working, just on BGHUDButtonCell, the control will now draw properly in IB and in IB Simulation. I plan on upgrading ALL the controls to match before releasing any new ones. I think as it stands right now the framework is pretty well robust. I will be working on the submitted Bugs as well during this time before I begin work on any unimplemented controls. Next on the list is NSMenu by the way.
I'll also be implementing a new theme system. Don't worry, this makes it easier than ever. As it stands every control (if using default appearance) creates a new instance of BGGradientTheme. As one user pointed out to me, this is poor management of memory, and I agree. He gave me a much better transparent alternative, you the user shouldn't see a difference.
I expect this upgrade to take a few days at least, I work tomorrow and I'm off Wed so probably by Wed night.
I'll also be implementing a new theme system. Don't worry, this makes it easier than ever. As it stands every control (if using default appearance) creates a new instance of BGGradientTheme. As one user pointed out to me, this is poor management of memory, and I agree. He gave me a much better transparent alternative, you the user shouldn't see a difference.
I expect this upgrade to take a few days at least, I work tomorrow and I'm off Wed so probably by Wed night.